Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21407
?
17781
?
21625
?
21571
?
20530
?
15578
?
18992
?
13814
?
33371
?
14575
Total damage to objectives
13387
45114
11761
11102
9077
2040
14558
1461
6211
0
Total damage to buildings
8458
873
5640
6392
5777
2040
0
1406
3295
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Dark Sphere (Q)

146xpressed

Force of Will (W)

103xpressed

Scatter the Weak (E)

18xpressed

Unleashed Power (R)

5xpressed

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Syndra

Toughest Matchups

These champions counter Aatrox
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Velkoz
53.9%
254 Matches
?
Kassadin
53.2%
346 Matches
?
Diana
52.7%
389 Matches
?
Ekko
52.6%
310 Matches
?
Malzahar
52.5%
793 Matches
?
Katarina
51.9%
876 Matches
?
Fizz
51.9%
721 Matches
?
Anivia
51.9%
287 Matches
?
Veigar
51.3%
885 Matches
?
Xerath
51.1%
583 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.6% WR(23019 Matches)
?
?
48.5% WR(1225 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.78% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Syndra
?
Fizz
1.00KDA15.00
0.33%Kill Participation0.41%
5Vision Score28
14,575Damage Dealt21,625
13Max CS Advantage21
65CS in First 10 Minutes76

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue56,894G
Difference+7,455G
Red49,439G
?
10,660G
?
11,030G
?
13,285G
?
11,268G
?
10,651G
1,234G
1,389G
5,167G
935G
600G
9,426G
?
9,641G
?
8,118G
?
12,203G
?
10,051G
?